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The Walking Dead: 400 Days : ウィキペディア英語版
The Walking Dead (video game)

PlayStation 3iOSKindle Fire HDX}}
| genre = Graphic adventure, interactive drama
| modes = Single-player
}}
''The Walking Dead'' (also known as ''The Walking Dead: The Game'' and ''The Walking Dead: Season One'') is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman's ''The Walking Dead'' comic book series, the game consists of five episodes, released between April and November 2012. It is available for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4 and Xbox One; a version for the Ouya is planned to be released. The game is the first of ''The Walking Dead'' video game series published by Telltale.
The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the zombie apocalypse in Georgia. However, most of the characters are original to the game, which centers on university professor and convicted murderer Lee Everett, who helps to rescue and subsequently care for a young girl named Clementine. Kirkman provided oversight for the game's story to ensure it corresponded to the tone of the comic, but allowed Telltale to handle the bulk of the developmental work and story specifics. Some characters from the original comic book series also make in-game appearances.
Unlike many graphic adventure games, ''The Walking Dead'' does not emphasize puzzle solving, but instead focuses on story and character development. The story is affected by both the dialogue choices of the player and their actions during quick time events, which can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards Lee. The choices made by the player carry over from episode to episode. Choices were tracked by Telltale, and used to influence their writing in later episodes.
''The Walking Dead'' has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the empathetic connection established between Lee and Clementine. It won year-end accolades, including Game of the Year awards from several gaming publications. More than one million unique players have purchased at least one episode from the series, with over 8.5 million individual units sold by the end of 2012, and its success has been seen as constituting a revitalization of the weakened adventure game genre. In July 2013, Telltale released an additional downloadable episode, "400 Days", to extend the first season and bridge the gap towards the second season. At the July 2014 San Diego Comic-Con Telltale Games and Skybound have announced that a third season is being developed, and that the first two seasons to date have sold more than 28 million episodes.〔
==Gameplay==
''The Walking Dead'' is a graphic adventure, played from a third-person perspective with a variety of cinematic camera angles, in which the player, as protagonist Lee Everett, works with a rag-tag group of survivors to stay alive in the midst of a zombie apocalypse. The player can examine and interact with characters and items, and must make use of inventory items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction. For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. According to Robert Kirkman, ''The Walking Dead'' game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as ''Left 4 Dead''.
Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games (RPGs). Some conversation trees require the player to make a selection within a limited time, otherwise Lee will remain quiet, which can affect how other characters respond to him. Unlike in other RPGs such as the ''Mass Effect'' or ''Fallout'' series, where choices fall on either side of a "good or evil" scale, the choices within ''The Walking Dead'' have ambiguous results, having an effect on the attitude of the non-player characters towards Lee.〔 The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards Lee as a result of these choices. In more action-based sequences, the player must follow on-screen prompts for quick time events (QTEs) so as to keep themselves or other characters alive. If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.
Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices. The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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